kick
/Users/morten/Programmering/cpp/kick/src/kick/scene/camera_orthographic.cpp
00001 //
00002 // Created by morten on 24/05/14.
00003 //
00004 
00005 #include "camera_orthographic.h"
00006 
00007 #include "kick/scene/transform.h"
00008 #include "kick/core/debug.h"
00009 
00010 using namespace glm;
00011 
00012 namespace kick {
00013     CameraOrthographic::CameraOrthographic(GameObject *gameObject)
00014             : Camera(gameObject)
00015     {
00016         resetProjectionMatrix();
00017     }
00018 
00019     float CameraOrthographic::near() const {
00020         return mNear;
00021     }
00022 
00023     void CameraOrthographic::setNear(float near) {
00024         CameraOrthographic::mNear = near;
00025         resetProjectionMatrix();
00026     }
00027 
00028     float CameraOrthographic::far() const {
00029         return mFar;
00030     }
00031 
00032     void CameraOrthographic::setFar(float far) {
00033         CameraOrthographic::mFar = far;
00034         resetProjectionMatrix();
00035     }
00036 
00037     float CameraOrthographic::left() const {
00038         return mLeft;
00039     }
00040 
00041     void CameraOrthographic::setLeft(float left) {
00042         CameraOrthographic::mLeft = left;
00043         resetProjectionMatrix();
00044     }
00045 
00046     float CameraOrthographic::right() const {
00047         return mRight;
00048     }
00049 
00050     void CameraOrthographic::setRight(float right) {
00051         CameraOrthographic::mRight = right;
00052         resetProjectionMatrix();
00053     }
00054 
00055     float CameraOrthographic::bottom() const {
00056         return mBottom;
00057     }
00058 
00059     void CameraOrthographic::setBottom(float bottom) {
00060         CameraOrthographic::mBottom = bottom;
00061         resetProjectionMatrix();
00062     }
00063 
00064     float CameraOrthographic::top() const {
00065         return mTop;
00066     }
00067 
00068     void CameraOrthographic::setTop(float top) {
00069         CameraOrthographic::mTop = top;
00070         resetProjectionMatrix();
00071     }
00072 
00073     void CameraOrthographic::resetProjectionMatrix() {
00074         mProjectionMatrix = ortho(
00075                 mLeft, mRight,
00076                 mBottom, mTop,
00077                 mNear, mFar);
00078     }
00079 
00080     void CameraOrthographic::set(float near, float far, float left, float right, float bottom, float top) {
00081         this->mNear = near;
00082         this->mFar = far;
00083         this->mLeft = left;
00084         this->mRight = right;
00085         this->mBottom = bottom;
00086         this->mTop = top;
00087         resetProjectionMatrix();
00088     }
00089 }
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