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kick
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| addComponent(T...t) (defined in kick::GameObject) | kick::GameObject | [inline] |
| begin() const (defined in kick::GameObject) | kick::GameObject | |
| begin() (defined in kick::GameObject) | kick::GameObject | |
| component() (defined in kick::GameObject) | kick::GameObject | [inline] |
| componentEvent (defined in kick::GameObject) | kick::GameObject | |
| componentInChildren() (defined in kick::GameObject) | kick::GameObject | [inline] |
| componentInParent() (defined in kick::GameObject) | kick::GameObject | [inline] |
| components() (defined in kick::GameObject) | kick::GameObject | [inline] |
| componentsInChildren() (defined in kick::GameObject) | kick::GameObject | [inline] |
| componentsInParent() (defined in kick::GameObject) | kick::GameObject | [inline] |
| destroyComponent(std::shared_ptr< Component > component) (defined in kick::GameObject) | kick::GameObject | |
| end() const (defined in kick::GameObject) | kick::GameObject | |
| end() (defined in kick::GameObject) | kick::GameObject | |
| GameObject(const GameObject &other) (defined in kick::GameObject) | kick::GameObject | |
| GameObject(GameObject &&other) (defined in kick::GameObject) | kick::GameObject | |
| layer() const (defined in kick::GameObject) | kick::GameObject | |
| name() const (defined in kick::GameObject) | kick::GameObject | |
| operator=(GameObject &&other) (defined in kick::GameObject) | kick::GameObject | |
| scene() (defined in kick::GameObject) | kick::GameObject | [inline] |
| Scene (defined in kick::GameObject) | kick::GameObject | [friend] |
| setLayer(int layer) (defined in kick::GameObject) | kick::GameObject | |
| setName(std::string str) (defined in kick::GameObject) | kick::GameObject | |
| transform() (defined in kick::GameObject) | kick::GameObject | [inline] |
| uniqueId() (defined in kick::GameObject) | kick::GameObject | |
| ~GameObject() (defined in kick::GameObject) | kick::GameObject |
1.7.4