kick
kick::GameObject Member List
This is the complete list of members for kick::GameObject, including all inherited members.
addComponent(T...t) (defined in kick::GameObject)kick::GameObject [inline]
begin() const (defined in kick::GameObject)kick::GameObject
begin() (defined in kick::GameObject)kick::GameObject
component() (defined in kick::GameObject)kick::GameObject [inline]
componentEvent (defined in kick::GameObject)kick::GameObject
componentInChildren() (defined in kick::GameObject)kick::GameObject [inline]
componentInParent() (defined in kick::GameObject)kick::GameObject [inline]
components() (defined in kick::GameObject)kick::GameObject [inline]
componentsInChildren() (defined in kick::GameObject)kick::GameObject [inline]
componentsInParent() (defined in kick::GameObject)kick::GameObject [inline]
destroyComponent(std::shared_ptr< Component > component) (defined in kick::GameObject)kick::GameObject
end() const (defined in kick::GameObject)kick::GameObject
end() (defined in kick::GameObject)kick::GameObject
GameObject(const GameObject &other) (defined in kick::GameObject)kick::GameObject
GameObject(GameObject &&other) (defined in kick::GameObject)kick::GameObject
layer() const (defined in kick::GameObject)kick::GameObject
name() const (defined in kick::GameObject)kick::GameObject
operator=(GameObject &&other) (defined in kick::GameObject)kick::GameObject
scene() (defined in kick::GameObject)kick::GameObject [inline]
Scene (defined in kick::GameObject)kick::GameObject [friend]
setLayer(int layer) (defined in kick::GameObject)kick::GameObject
setName(std::string str) (defined in kick::GameObject)kick::GameObject
transform() (defined in kick::GameObject)kick::GameObject [inline]
uniqueId() (defined in kick::GameObject)kick::GameObject
~GameObject() (defined in kick::GameObject)kick::GameObject
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