kick
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addComponent(T...t) (defined in kick::GameObject) | kick::GameObject | [inline] |
begin() const (defined in kick::GameObject) | kick::GameObject | |
begin() (defined in kick::GameObject) | kick::GameObject | |
component() (defined in kick::GameObject) | kick::GameObject | [inline] |
componentEvent (defined in kick::GameObject) | kick::GameObject | |
componentInChildren() (defined in kick::GameObject) | kick::GameObject | [inline] |
componentInParent() (defined in kick::GameObject) | kick::GameObject | [inline] |
components() (defined in kick::GameObject) | kick::GameObject | [inline] |
componentsInChildren() (defined in kick::GameObject) | kick::GameObject | [inline] |
componentsInParent() (defined in kick::GameObject) | kick::GameObject | [inline] |
destroyComponent(std::shared_ptr< Component > component) (defined in kick::GameObject) | kick::GameObject | |
end() const (defined in kick::GameObject) | kick::GameObject | |
end() (defined in kick::GameObject) | kick::GameObject | |
GameObject(const GameObject &other) (defined in kick::GameObject) | kick::GameObject | |
GameObject(GameObject &&other) (defined in kick::GameObject) | kick::GameObject | |
layer() const (defined in kick::GameObject) | kick::GameObject | |
name() const (defined in kick::GameObject) | kick::GameObject | |
operator=(GameObject &&other) (defined in kick::GameObject) | kick::GameObject | |
scene() (defined in kick::GameObject) | kick::GameObject | [inline] |
Scene (defined in kick::GameObject) | kick::GameObject | [friend] |
setLayer(int layer) (defined in kick::GameObject) | kick::GameObject | |
setName(std::string str) (defined in kick::GameObject) | kick::GameObject | |
transform() (defined in kick::GameObject) | kick::GameObject | [inline] |
uniqueId() (defined in kick::GameObject) | kick::GameObject | |
~GameObject() (defined in kick::GameObject) | kick::GameObject |