kick
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distanceToPlane(glm::vec3 point) const (defined in kick::Plane) | kick::Plane | |
intersection(const Ray &line) const (defined in kick::Plane) | kick::Plane | |
intersectionPoint(const Ray &line) const (defined in kick::Plane) | kick::Plane | |
normal() const (defined in kick::Plane) | kick::Plane | |
offset() const (defined in kick::Plane) | kick::Plane | |
Plane() (defined in kick::Plane) | kick::Plane | |
Plane(float x, float y, float z, float offset) (defined in kick::Plane) | kick::Plane | |
Plane(glm::vec3 normal, glm::vec3 pointInPlane) (defined in kick::Plane) | kick::Plane | |
Plane(glm::vec3 normal, float offset) (defined in kick::Plane) | kick::Plane | |
pointOnPlane() const (defined in kick::Plane) | kick::Plane | |
setNormal(glm::vec3 p) (defined in kick::Plane) | kick::Plane | |
setOffset(float d) (defined in kick::Plane) | kick::Plane |