kick
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begin() const (defined in kick::Scene) | kick::Scene | |
componentEvents (defined in kick::Scene) | kick::Scene | |
createAmbientLight(float intensity=0.3f, glm::vec3 color=glm::vec3(1)) (defined in kick::Scene) | kick::Scene | |
createCanvas(bool includeUICamera=true) (defined in kick::Scene) | kick::Scene | |
createCube(GameObject *go=nullptr, float length=1) (defined in kick::Scene) | kick::Scene | |
createDirectionalLight(GameObject *go=nullptr) (defined in kick::Scene) | kick::Scene | |
createGameObject(const std::string &name="gameobject") (defined in kick::Scene) | kick::Scene | |
createLine(GameObject *go=nullptr, const std::vector< glm::vec3 > &points=std::vector< glm::vec3 >(), MeshType meshType=MeshType::Lines, const std::vector< GLushort > &indices=std::vector< GLushort >{}) (defined in kick::Scene) | kick::Scene | |
createOrthographicCamera(GameObject *go=nullptr) (defined in kick::Scene) | kick::Scene | |
createPerspectiveCamera(GameObject *go=nullptr) (defined in kick::Scene) | kick::Scene | |
createPlane(GameObject *go=nullptr) (defined in kick::Scene) | kick::Scene | |
createPointLight(GameObject *go=nullptr) (defined in kick::Scene) | kick::Scene | |
createSphere(GameObject *go=nullptr) (defined in kick::Scene) | kick::Scene | |
destroyGameObject(GameObject *gameObject) (defined in kick::Scene) | kick::Scene | |
end() const (defined in kick::Scene) | kick::Scene | |
Engine (defined in kick::Scene) | kick::Scene | [friend] |
findComponent() (defined in kick::Scene) | kick::Scene | [inline] |
findComponents() (defined in kick::Scene) | kick::Scene | [inline] |
GameObject (defined in kick::Scene) | kick::Scene | [friend] |
gameObjectByUID(int32_t uid) (defined in kick::Scene) | kick::Scene | |
mainCamera() (defined in kick::Scene) | kick::Scene | |
name() const (defined in kick::Scene) | kick::Scene | |
operator=(Scene &&other) (defined in kick::Scene) | kick::Scene | |
render(EngineUniforms *engineUniforms) (defined in kick::Scene) | kick::Scene | |
Scene(Scene &&scene) (defined in kick::Scene) | kick::Scene | |
setName(std::string name) (defined in kick::Scene) | kick::Scene | |
update() (defined in kick::Scene) | kick::Scene | |
~Scene() (defined in kick::Scene) | kick::Scene | [virtual] |