This is the complete list of members for
kick::Texture2D, including all inherited members.
bind(int textureSlot) (defined in kick::Texture2D) | kick::Texture2D | |
data() (defined in kick::Texture2D) | kick::Texture2D | |
dataSize() (defined in kick::Texture2D) | kick::Texture2D | |
destroy() (defined in kick::ProjectAsset) | kick::ProjectAsset | [virtual] |
height() (defined in kick::Texture2D) | kick::Texture2D | [inline] |
imageFormat() const (defined in kick::Texture2D) | kick::Texture2D | |
Project (defined in kick::ProjectAsset) | kick::ProjectAsset | [friend] |
ProjectAsset() (defined in kick::ProjectAsset) | kick::ProjectAsset | |
saveBMPImage(std::string filename) (defined in kick::Texture2D) | kick::Texture2D | |
setData(const Texture2DData &data, const ImageFormat &imageFormat={}) (defined in kick::Texture2D) | kick::Texture2D | |
setData(int width, int height, const char *data, const ImageFormat &imageFormat={}) (defined in kick::Texture2D) | kick::Texture2D | |
setEmptyColorTexture(int width=512, int height=512, int colorChannels=4, bool fpTexture=false) (defined in kick::Texture2D) | kick::Texture2D | |
setEmptyDepthTexture(int width=512, int height=512, int bits=32, bool fpTexture=false) (defined in kick::Texture2D) | kick::Texture2D | |
setTextureSampler(const TextureSampler &textureSampler) (defined in kick::Texture2D) | kick::Texture2D | |
size() (defined in kick::Texture2D) | kick::Texture2D | [inline] |
Texture2D(TextureSampler textureSampler={}) (defined in kick::Texture2D) | kick::Texture2D | |
Texture2D(const Texture2D &) (defined in kick::Texture2D) | kick::Texture2D | |
Texture2D(Texture2D &&m) (defined in kick::Texture2D) | kick::Texture2D | |
TextureRenderTarget (defined in kick::Texture2D) | kick::Texture2D | [friend] |
textureSampler() const (defined in kick::Texture2D) | kick::Texture2D | |
width() (defined in kick::Texture2D) | kick::Texture2D | [inline] |
~ProjectAsset() (defined in kick::ProjectAsset) | kick::ProjectAsset | |
~Texture2D() (defined in kick::Texture2D) | kick::Texture2D | |