kick
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00001 // 00002 // component.cpp 00003 // KickCPP 00004 // 00005 // Created by morten on 8/12/13. 00006 // Copyright (c) 2013 Morten Nobel-Joergensen. All rights reserved. 00007 // 00008 00009 #include "kick/scene/engine_uniforms.h" 00010 #include "kick/scene/component.h" 00011 #include "kick/scene/game_object.h" 00012 00013 using namespace std; 00014 00015 namespace kick { 00016 00017 Component::Component(GameObject* gameObject) 00018 : mGameObject(gameObject) 00019 {} 00020 00021 Component::Component(Component&& component) 00022 : mGameObject(move(component.mGameObject)) 00023 { 00024 } 00025 00026 Component::~Component() { 00027 00028 } 00029 00030 Component& Component::operator=(const Component& other){ 00031 if (this != &other){ 00032 mGameObject = move(other.mGameObject); 00033 } 00034 return *this; 00035 } 00036 00037 std::shared_ptr<Transform> Component::transform(){ 00038 return mGameObject->transform(); 00039 } 00040 00041 GameObject *Component::gameObject() { 00042 return mGameObject; 00043 } 00044 00045 bool Component::enabled() const { 00046 return mEnabled; 00047 } 00048 00049 void Component::setEnabled(bool enabled) { 00050 if (Component::mEnabled != enabled){ 00051 Component::mEnabled = enabled; 00052 00053 } 00054 } 00055 }