kick
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AABB(glm::vec3 min=glm::vec3(FLT_MAX), glm::vec3 max=glm::vec3(-FLT_MAX)) (defined in kick::AABB) | kick::AABB | |
addPoint(glm::vec3 point) (defined in kick::AABB) | kick::AABB | |
center() const (defined in kick::AABB) | kick::AABB | |
clear() | kick::AABB | |
contains(glm::vec3 point) (defined in kick::AABB) | kick::AABB | |
diagonal() const (defined in kick::AABB) | kick::AABB | |
empty() | kick::AABB | |
intersect(const Ray &r, float &tNear, float &tFar, int &nearAxis, int &farAxis) (defined in kick::AABB) | kick::AABB | |
intersect(const AABB &aabb) (defined in kick::AABB) | kick::AABB | |
max (defined in kick::AABB) | kick::AABB | |
min (defined in kick::AABB) | kick::AABB | |
operator!=(const AABB &other) const (defined in kick::AABB) | kick::AABB | |
operator=(const AABB &other) (defined in kick::AABB) | kick::AABB | |
operator==(const AABB &other) const (defined in kick::AABB) | kick::AABB | |
transform(glm::mat4 mat) const | kick::AABB | |
uninitialized() | kick::AABB |