kick
|
Public Member Functions | |
CameraPerspective (GameObject *gameObject) | |
float | near () const |
void | setNear (float near) |
float | far () const |
void | setFar (float far) |
float | fieldOfViewY () const |
float | fieldOfViewX () const |
void | setFieldOfViewY (float fieldOfViewY) |
void | set (float near, float far, float fieldOfView) |
virtual void | resetProjectionMatrix () override |
Definition at line 13 of file camera_perspective.h.