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Public Member Functions | |
| CameraPerspective (GameObject *gameObject) | |
| float | near () const |
| void | setNear (float near) |
| float | far () const |
| void | setFar (float far) |
| float | fieldOfViewY () const |
| float | fieldOfViewX () const |
| void | setFieldOfViewY (float fieldOfViewY) |
| void | set (float near, float far, float fieldOfView) |
| virtual void | resetProjectionMatrix () override |
Definition at line 13 of file camera_perspective.h.
1.7.4