kick
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activated() final (defined in kick::Component) | kick::Component | [inline, virtual] |
bounds() const =0 (defined in kick::Component2D) | kick::Component2D | [pure virtual] |
Canvas (defined in kick::Component2D) | kick::Component2D | [friend] |
Component(GameObject *gameObject) (defined in kick::Component) | kick::Component | |
Component(Component &&component) (defined in kick::Component) | kick::Component | |
Component2D(GameObject *gameObject, std::shared_ptr< Canvas > canvas) (defined in kick::Component2D) | kick::Component2D | |
deactivated() override (defined in kick::Component2D) | kick::Component2D | [virtual] |
enabled() const (defined in kick::Component) | kick::Component | |
gameObject() (defined in kick::Component) | kick::Component | |
mCanvas (defined in kick::Component2D) | kick::Component2D | [protected] |
mGameObject (defined in kick::Component) | kick::Component | [protected] |
operator=(const Component &other) (defined in kick::Component) | kick::Component | |
order() const (defined in kick::Component2D) | kick::Component2D | |
setBounds(Bounds2 bounds)=0 (defined in kick::Component2D) | kick::Component2D | [pure virtual] |
setEnabled(bool enabled) (defined in kick::Component) | kick::Component | |
setOrder(int order) (defined in kick::Component2D) | kick::Component2D | [virtual] |
shader() const =0 (defined in kick::Component2D) | kick::Component2D | [pure virtual] |
transform() (defined in kick::Component) | kick::Component | |
~Component() (defined in kick::Component) | kick::Component | [virtual] |