kick
|
activated() final (defined in kick::Component) | kick::Component | [inline, virtual] |
Component(GameObject *gameObject) (defined in kick::Component) | kick::Component | |
Component(Component &&component) (defined in kick::Component) | kick::Component | |
ComponentRenderable(GameObject *gameObject) (defined in kick::ComponentRenderable) | kick::ComponentRenderable | [inline] |
deactivated() (defined in kick::Component) | kick::Component | [inline, virtual] |
enabled() const (defined in kick::Component) | kick::Component | |
gameObject() (defined in kick::Component) | kick::Component | |
mGameObject (defined in kick::Component) | kick::Component | [protected] |
operator=(const Component &other) (defined in kick::Component) | kick::Component | |
render(EngineUniforms *engineUniforms, Material *replacementMaterial=nullptr)=0 (defined in kick::ComponentRenderable) | kick::ComponentRenderable | [pure virtual] |
renderOrder()=0 (defined in kick::ComponentRenderable) | kick::ComponentRenderable | [pure virtual] |
setEnabled(bool enabled) (defined in kick::Component) | kick::Component | |
transform() (defined in kick::Component) | kick::Component | |
~Component() (defined in kick::Component) | kick::Component | [virtual] |