|
kick
|
| closestPoint(glm::vec3 point) const (defined in kick::Ray) | kick::Ray | |
| closestPoints(Ray otherRay, glm::vec3 &outPoint1, glm::vec3 &outPoint2) const (defined in kick::Ray) | kick::Ray | |
| direction() const (defined in kick::Ray) | kick::Ray | |
| intersectTriangle(glm::vec3 v0, glm::vec3 v1, glm::vec3 v2, glm::vec3 &intersectionPoint, bool clampBackIntersections=true) const (defined in kick::Ray) | kick::Ray | |
| origin() const (defined in kick::Ray) | kick::Ray | |
| point(float offset) const (defined in kick::Ray) | kick::Ray | |
| Ray() (defined in kick::Ray) | kick::Ray | |
| Ray(glm::vec3 origin, glm::vec3 direction) (defined in kick::Ray) | kick::Ray | |
| setDirection(glm::vec3 const &direction) (defined in kick::Ray) | kick::Ray | |
| setOrigin(glm::vec3 const &origin) (defined in kick::Ray) | kick::Ray |
1.7.4