kick
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closestPoint(glm::vec3 point) const (defined in kick::Ray) | kick::Ray | |
closestPoints(Ray otherRay, glm::vec3 &outPoint1, glm::vec3 &outPoint2) const (defined in kick::Ray) | kick::Ray | |
direction() const (defined in kick::Ray) | kick::Ray | |
intersectTriangle(glm::vec3 v0, glm::vec3 v1, glm::vec3 v2, glm::vec3 &intersectionPoint, bool clampBackIntersections=true) const (defined in kick::Ray) | kick::Ray | |
origin() const (defined in kick::Ray) | kick::Ray | |
point(float offset) const (defined in kick::Ray) | kick::Ray | |
Ray() (defined in kick::Ray) | kick::Ray | |
Ray(glm::vec3 origin, glm::vec3 direction) (defined in kick::Ray) | kick::Ray | |
setDirection(glm::vec3 const &direction) (defined in kick::Ray) | kick::Ray | |
setOrigin(glm::vec3 const &origin) (defined in kick::Ray) | kick::Ray |