List of all members.
Public Member Functions |
| Ray (glm::vec3 origin, glm::vec3 direction) |
bool | closestPoints (Ray otherRay, glm::vec3 &outPoint1, glm::vec3 &outPoint2) const |
glm::vec3 | closestPoint (glm::vec3 point) const |
bool | intersectTriangle (glm::vec3 v0, glm::vec3 v1, glm::vec3 v2, glm::vec3 &intersectionPoint, bool clampBackIntersections=true) const |
glm::vec3 const & | origin () const |
void | setOrigin (glm::vec3 const &origin) |
glm::vec3 const & | direction () const |
void | setDirection (glm::vec3 const &direction) |
glm::vec3 | point (float offset) const |
Detailed Description
Definition at line 14 of file ray.h.
The documentation for this class was generated from the following files:
- /Users/morten/Programmering/cpp/kick/src/kick/math/ray.h
- /Users/morten/Programmering/cpp/kick/src/kick/math/ray.cpp