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kick
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| activated() final (defined in kick::Component) | kick::Component | [inline, virtual] |
| begin() (defined in kick::Transform) | kick::Transform | |
| begin() const (defined in kick::Transform) | kick::Transform | |
| Component(GameObject *gameObject) (defined in kick::Component) | kick::Component | |
| Component(Component &&component) (defined in kick::Component) | kick::Component | |
| deactivated() (defined in kick::Component) | kick::Component | [inline, virtual] |
| enabled() const (defined in kick::Component) | kick::Component | |
| end() (defined in kick::Transform) | kick::Transform | |
| end() const (defined in kick::Transform) | kick::Transform | |
| forward() (defined in kick::Transform) | kick::Transform | |
| gameObject() (defined in kick::Component) | kick::Component | |
| global (defined in kick::Transform) | kick::Transform | |
| globalInv (defined in kick::Transform) | kick::Transform | |
| globalMatrix() (defined in kick::Transform) | kick::Transform | |
| globalPos (defined in kick::Transform) | kick::Transform | |
| globalRot (defined in kick::Transform) | kick::Transform | |
| globalTRSInverse() (defined in kick::Transform) | kick::Transform | |
| local (defined in kick::Transform) | kick::Transform | |
| localInv (defined in kick::Transform) | kick::Transform | |
| localMatrix() (defined in kick::Transform) | kick::Transform | |
| localPosition() (defined in kick::Transform) | kick::Transform | |
| localRotation() (defined in kick::Transform) | kick::Transform | |
| localRotationEuler() (defined in kick::Transform) | kick::Transform | |
| localScale() (defined in kick::Transform) | kick::Transform | |
| localTRSInverse() (defined in kick::Transform) | kick::Transform | |
| lookAt(glm::vec3 target, glm::vec3 up=glm::vec3{0, 1, 0}) (defined in kick::Transform) | kick::Transform | |
| lookAt(Transform *target, glm::vec3 up=glm::vec3{0, 1, 0}) (defined in kick::Transform) | kick::Transform | |
| mGameObject (defined in kick::Component) | kick::Component | [protected] |
| operator=(const Component &other) (defined in kick::Component) | kick::Component | |
| parent() (defined in kick::Transform) | kick::Transform | |
| position() (defined in kick::Transform) | kick::Transform | |
| right() (defined in kick::Transform) | kick::Transform | |
| root() (defined in kick::Transform) | kick::Transform | |
| rotation() (defined in kick::Transform) | kick::Transform | |
| rotationEuler() (defined in kick::Transform) | kick::Transform | |
| setEnabled(bool enabled) (defined in kick::Component) | kick::Component | |
| setLocalPosition(glm::vec3 position) (defined in kick::Transform) | kick::Transform | |
| setLocalRotation(glm::quat rot) (defined in kick::Transform) | kick::Transform | |
| setLocalRotationEuler(glm::vec3 rot) (defined in kick::Transform) | kick::Transform | |
| setLocalScale(glm::vec3 scale) (defined in kick::Transform) | kick::Transform | |
| setParent(std::shared_ptr< Transform > parent) (defined in kick::Transform) | kick::Transform | |
| setPosition(glm::vec3 position) (defined in kick::Transform) | kick::Transform | |
| setRotation(glm::quat rot) (defined in kick::Transform) | kick::Transform | |
| setRotationEuler(glm::vec3 rot) (defined in kick::Transform) | kick::Transform | |
| Transform(GameObject *gameObject) (defined in kick::Transform) | kick::Transform | |
| transform() (defined in kick::Component) | kick::Component | |
| up() (defined in kick::Transform) | kick::Transform | |
| ~Component() (defined in kick::Component) | kick::Component | [virtual] |
1.7.4