kick
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activated() final (defined in kick::Component) | kick::Component | [inline, virtual] |
begin() (defined in kick::Transform) | kick::Transform | |
begin() const (defined in kick::Transform) | kick::Transform | |
Component(GameObject *gameObject) (defined in kick::Component) | kick::Component | |
Component(Component &&component) (defined in kick::Component) | kick::Component | |
deactivated() (defined in kick::Component) | kick::Component | [inline, virtual] |
enabled() const (defined in kick::Component) | kick::Component | |
end() (defined in kick::Transform) | kick::Transform | |
end() const (defined in kick::Transform) | kick::Transform | |
forward() (defined in kick::Transform) | kick::Transform | |
gameObject() (defined in kick::Component) | kick::Component | |
global (defined in kick::Transform) | kick::Transform | |
globalInv (defined in kick::Transform) | kick::Transform | |
globalMatrix() (defined in kick::Transform) | kick::Transform | |
globalPos (defined in kick::Transform) | kick::Transform | |
globalRot (defined in kick::Transform) | kick::Transform | |
globalTRSInverse() (defined in kick::Transform) | kick::Transform | |
local (defined in kick::Transform) | kick::Transform | |
localInv (defined in kick::Transform) | kick::Transform | |
localMatrix() (defined in kick::Transform) | kick::Transform | |
localPosition() (defined in kick::Transform) | kick::Transform | |
localRotation() (defined in kick::Transform) | kick::Transform | |
localRotationEuler() (defined in kick::Transform) | kick::Transform | |
localScale() (defined in kick::Transform) | kick::Transform | |
localTRSInverse() (defined in kick::Transform) | kick::Transform | |
lookAt(glm::vec3 target, glm::vec3 up=glm::vec3{0, 1, 0}) (defined in kick::Transform) | kick::Transform | |
lookAt(Transform *target, glm::vec3 up=glm::vec3{0, 1, 0}) (defined in kick::Transform) | kick::Transform | |
mGameObject (defined in kick::Component) | kick::Component | [protected] |
operator=(const Component &other) (defined in kick::Component) | kick::Component | |
parent() (defined in kick::Transform) | kick::Transform | |
position() (defined in kick::Transform) | kick::Transform | |
right() (defined in kick::Transform) | kick::Transform | |
root() (defined in kick::Transform) | kick::Transform | |
rotation() (defined in kick::Transform) | kick::Transform | |
rotationEuler() (defined in kick::Transform) | kick::Transform | |
setEnabled(bool enabled) (defined in kick::Component) | kick::Component | |
setLocalPosition(glm::vec3 position) (defined in kick::Transform) | kick::Transform | |
setLocalRotation(glm::quat rot) (defined in kick::Transform) | kick::Transform | |
setLocalRotationEuler(glm::vec3 rot) (defined in kick::Transform) | kick::Transform | |
setLocalScale(glm::vec3 scale) (defined in kick::Transform) | kick::Transform | |
setParent(std::shared_ptr< Transform > parent) (defined in kick::Transform) | kick::Transform | |
setPosition(glm::vec3 position) (defined in kick::Transform) | kick::Transform | |
setRotation(glm::quat rot) (defined in kick::Transform) | kick::Transform | |
setRotationEuler(glm::vec3 rot) (defined in kick::Transform) | kick::Transform | |
Transform(GameObject *gameObject) (defined in kick::Transform) | kick::Transform | |
transform() (defined in kick::Component) | kick::Component | |
up() (defined in kick::Transform) | kick::Transform | |
~Component() (defined in kick::Component) | kick::Component | [virtual] |