kick
kick::Light Member List
This is the complete list of members for kick::Light, including all inherited members.
activated() final (defined in kick::Component)kick::Component [inline, virtual]
attenuation() const (defined in kick::Light)kick::Light
color() (defined in kick::Light)kick::Light
colorIntensity() (defined in kick::Light)kick::Light
Component(GameObject *gameObject) (defined in kick::Component)kick::Component
Component(Component &&component) (defined in kick::Component)kick::Component
deactivated() (defined in kick::Component)kick::Component [inline, virtual]
enabled() const (defined in kick::Component)kick::Component
gameObject() (defined in kick::Component)kick::Component
intensity() (defined in kick::Light)kick::Light
Light(GameObject *gameObject) (defined in kick::Light)kick::Light
lightType() (defined in kick::Light)kick::Light
lightTypeChanged (defined in kick::Light)kick::Light
mGameObject (defined in kick::Component)kick::Component [protected]
operator=(const Component &other) (defined in kick::Component)kick::Component
setAttenuation(glm::vec3 attenuation) (defined in kick::Light)kick::Light
setColor(glm::vec3 color) (defined in kick::Light)kick::Light
setEnabled(bool enabled) (defined in kick::Component)kick::Component
setIntensity(float intensity) (defined in kick::Light)kick::Light
setLightType(LightType lightType) (defined in kick::Light)kick::Light
setShadowType(ShadowType const &shadowType) (defined in kick::Light)kick::Light
shadowType() const (defined in kick::Light)kick::Light
transform() (defined in kick::Component)kick::Component
~Component() (defined in kick::Component)kick::Component [virtual]
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