kick
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activated() final (defined in kick::Component) | kick::Component | [inline, virtual] |
attenuation() const (defined in kick::Light) | kick::Light | |
color() (defined in kick::Light) | kick::Light | |
colorIntensity() (defined in kick::Light) | kick::Light | |
Component(GameObject *gameObject) (defined in kick::Component) | kick::Component | |
Component(Component &&component) (defined in kick::Component) | kick::Component | |
deactivated() (defined in kick::Component) | kick::Component | [inline, virtual] |
enabled() const (defined in kick::Component) | kick::Component | |
gameObject() (defined in kick::Component) | kick::Component | |
intensity() (defined in kick::Light) | kick::Light | |
Light(GameObject *gameObject) (defined in kick::Light) | kick::Light | |
lightType() (defined in kick::Light) | kick::Light | |
lightTypeChanged (defined in kick::Light) | kick::Light | |
mGameObject (defined in kick::Component) | kick::Component | [protected] |
operator=(const Component &other) (defined in kick::Component) | kick::Component | |
setAttenuation(glm::vec3 attenuation) (defined in kick::Light) | kick::Light | |
setColor(glm::vec3 color) (defined in kick::Light) | kick::Light | |
setEnabled(bool enabled) (defined in kick::Component) | kick::Component | |
setIntensity(float intensity) (defined in kick::Light) | kick::Light | |
setLightType(LightType lightType) (defined in kick::Light) | kick::Light | |
setShadowType(ShadowType const &shadowType) (defined in kick::Light) | kick::Light | |
shadowType() const (defined in kick::Light) | kick::Light | |
transform() (defined in kick::Component) | kick::Component | |
~Component() (defined in kick::Component) | kick::Component | [virtual] |