| 
    kick 
   | 
 
| activated() final (defined in kick::Component) | kick::Component |  [inline, virtual] | 
| attenuation() const (defined in kick::Light) | kick::Light | |
| color() (defined in kick::Light) | kick::Light | |
| colorIntensity() (defined in kick::Light) | kick::Light | |
| Component(GameObject *gameObject) (defined in kick::Component) | kick::Component | |
| Component(Component &&component) (defined in kick::Component) | kick::Component | |
| deactivated() (defined in kick::Component) | kick::Component |  [inline, virtual] | 
| enabled() const (defined in kick::Component) | kick::Component | |
| gameObject() (defined in kick::Component) | kick::Component | |
| intensity() (defined in kick::Light) | kick::Light | |
| Light(GameObject *gameObject) (defined in kick::Light) | kick::Light | |
| lightType() (defined in kick::Light) | kick::Light | |
| lightTypeChanged (defined in kick::Light) | kick::Light | |
| mGameObject (defined in kick::Component) | kick::Component |  [protected] | 
| operator=(const Component &other) (defined in kick::Component) | kick::Component | |
| setAttenuation(glm::vec3 attenuation) (defined in kick::Light) | kick::Light | |
| setColor(glm::vec3 color) (defined in kick::Light) | kick::Light | |
| setEnabled(bool enabled) (defined in kick::Component) | kick::Component | |
| setIntensity(float intensity) (defined in kick::Light) | kick::Light | |
| setLightType(LightType lightType) (defined in kick::Light) | kick::Light | |
| setShadowType(ShadowType const &shadowType) (defined in kick::Light) | kick::Light | |
| shadowType() const (defined in kick::Light) | kick::Light | |
| transform() (defined in kick::Component) | kick::Component | |
| ~Component() (defined in kick::Component) | kick::Component |  [virtual] | 
 1.7.4