List of all members.
Public Member Functions |
| Light (GameObject *gameObject) |
void | setColor (glm::vec3 color) |
glm::vec3 | color () |
void | setIntensity (float intensity) |
float | intensity () |
glm::vec3 | colorIntensity () |
void | setLightType (LightType lightType) |
LightType | lightType () |
glm::vec3 | attenuation () const |
void | setAttenuation (glm::vec3 attenuation) |
ShadowType const & | shadowType () const |
void | setShadowType (ShadowType const &shadowType) |
Public Attributes |
Event< std::shared_ptr< Light > > | lightTypeChanged |
Detailed Description
Definition at line 33 of file light.h.
The documentation for this class was generated from the following files:
- /Users/morten/Programmering/cpp/kick/src/kick/scene/light.h
- /Users/morten/Programmering/cpp/kick/src/kick/scene/light.cpp