kick
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activated() final (defined in kick::Component) | kick::Component | [inline, virtual] |
Component(GameObject *gameObject) (defined in kick::Component) | kick::Component | |
Component(Component &&component) (defined in kick::Component) | kick::Component | |
ComponentRenderable(GameObject *gameObject) (defined in kick::ComponentRenderable) | kick::ComponentRenderable | [inline] |
deactivated() (defined in kick::Component) | kick::Component | [inline, virtual] |
enabled() const (defined in kick::Component) | kick::Component | |
gameObject() (defined in kick::Component) | kick::Component | |
indices() const (defined in kick::LineRenderer) | kick::LineRenderer | |
LineRenderer(GameObject *gameObject) (defined in kick::LineRenderer) | kick::LineRenderer | |
material() (defined in kick::LineRenderer) | kick::LineRenderer | |
mGameObject (defined in kick::Component) | kick::Component | [protected] |
operator=(const Component &other) (defined in kick::Component) | kick::Component | |
points() const (defined in kick::LineRenderer) | kick::LineRenderer | |
render(EngineUniforms *engineUniforms, Material *replacementMaterial=nullptr) override (defined in kick::LineRenderer) | kick::LineRenderer | [virtual] |
renderOrder() (defined in kick::LineRenderer) | kick::LineRenderer | [virtual] |
setEnabled(bool enabled) (defined in kick::Component) | kick::Component | |
setMaterial(Material *material) (defined in kick::LineRenderer) | kick::LineRenderer | |
setPoints(const std::vector< glm::vec3 > &points, MeshType meshType=MeshType::Lines, const std::vector< GLushort > &indices=std::vector< GLushort >{}) (defined in kick::LineRenderer) | kick::LineRenderer | |
setSmoothLine(bool smoothLine) (defined in kick::LineRenderer) | kick::LineRenderer | |
smoothLine() const (defined in kick::LineRenderer) | kick::LineRenderer | |
transform() (defined in kick::Component) | kick::Component | |
~Component() (defined in kick::Component) | kick::Component | [virtual] |
~LineRenderer() (defined in kick::LineRenderer) | kick::LineRenderer |