kick
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Public Member Functions | |
LineRenderer (GameObject *gameObject) | |
virtual void | render (EngineUniforms *engineUniforms, Material *replacementMaterial=nullptr) override |
std::vector< glm::vec3 > const & | points () const |
std::vector< GLushort > const & | indices () const |
void | setPoints (const std::vector< glm::vec3 > &points, MeshType meshType=MeshType::Lines, const std::vector< GLushort > &indices=std::vector< GLushort >{}) |
void | setMaterial (Material *material) |
Material * | material () |
virtual int | renderOrder () |
bool | smoothLine () const |
void | setSmoothLine (bool smoothLine) |
Definition at line 19 of file line_renderer.h.