kick
|
activated() final (defined in kick::Component) | kick::Component | [inline, virtual] |
Component(GameObject *gameObject) (defined in kick::Component) | kick::Component | |
Component(Component &&component) (defined in kick::Component) | kick::Component | |
ComponentRenderable(GameObject *gameObject) (defined in kick::ComponentRenderable) | kick::ComponentRenderable | [inline] |
deactivated() (defined in kick::Component) | kick::Component | [inline, virtual] |
enabled() const (defined in kick::Component) | kick::Component | |
gameObject() (defined in kick::Component) | kick::Component | |
instancedMaterial() (defined in kick::MeshRenderer) | kick::MeshRenderer | |
instancedMaterials() (defined in kick::MeshRenderer) | kick::MeshRenderer | |
material() (defined in kick::MeshRenderer) | kick::MeshRenderer | |
materials() (defined in kick::MeshRenderer) | kick::MeshRenderer | |
mesh() (defined in kick::MeshRenderer) | kick::MeshRenderer | |
MeshRenderer(GameObject *gameObject) (defined in kick::MeshRenderer) | kick::MeshRenderer | |
mGameObject (defined in kick::Component) | kick::Component | [protected] |
operator=(const Component &other) (defined in kick::Component) | kick::Component | |
render(EngineUniforms *engineUniforms, Material *replacementMaterial=nullptr) (defined in kick::MeshRenderer) | kick::MeshRenderer | [virtual] |
renderOrder() (defined in kick::MeshRenderer) | kick::MeshRenderer | [virtual] |
setEnabled(bool enabled) (defined in kick::Component) | kick::Component | |
setMaterial(Material *material) (defined in kick::MeshRenderer) | kick::MeshRenderer | |
setMaterials(const std::vector< Material * > &mats) (defined in kick::MeshRenderer) | kick::MeshRenderer | |
setMesh(std::shared_ptr< Mesh > mesh) (defined in kick::MeshRenderer) | kick::MeshRenderer | |
transform() (defined in kick::Component) | kick::Component | |
~Component() (defined in kick::Component) | kick::Component | [virtual] |
~MeshRenderer() (defined in kick::MeshRenderer) | kick::MeshRenderer |