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Public Member Functions | |
| MeshRenderer (GameObject *gameObject) | |
| virtual void | render (EngineUniforms *engineUniforms, Material *replacementMaterial=nullptr) |
| void | setMesh (std::shared_ptr< Mesh > mesh) |
| std::shared_ptr< Mesh > | mesh () |
| void | setMaterial (Material *material) |
| Material * | material () |
| Material * | instancedMaterial () |
| void | setMaterials (const std::vector< Material * > &mats) |
| const std::vector< Material * > & | materials () |
| const std::vector< Material * > & | instancedMaterials () |
| virtual int | renderOrder () |
Definition at line 21 of file mesh_renderer.h.
1.7.4