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    kick 
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#include <mesh.h>
  
 Public Member Functions | |
| void | bind (Shader *shader) | 
| void | render (unsigned int submeshIndex) | 
| std::string | name () | 
| void | setName (std::string n) | 
| void | setMeshData (std::shared_ptr< MeshData > m) | 
| std::shared_ptr< MeshData > | meshData () | 
Represents Mesh data on the GPU. Whenever mesh data is updated, then MeshData needs to be reassigned (future update would be using observer pattern to make this update automatically).
 1.7.4