|
kick
|
Public Member Functions | |
| Shader (std::string vertexShader="", std::string fragmentShader="", std::string geometryShader="") | |
| If vertexShader and fragmentShader is specified then apply is called. | |
| Shader (Shader &&s) | |
| Shader (const Shader &) | |
| Shader & | operator= (Shader &&other) |
| void | setShaderSource (ShaderType type, std::string str) |
| std::string | getShaderSource (ShaderType type) const |
| std::string | getPrecompiledShaderSource (ShaderType type) const |
| bool | apply () |
| throws ShaderBuildException if unsuccessfull | |
| void | bind () |
|
const std::vector < AttributeDescriptor > & | getShaderAttributes () const |
|
const std::vector < UniformDescriptor > & | getShaderUniforms () const |
| const AttributeDescriptor * | getShaderAttribute (VertexAttributeSemantic semantic) const |
| const UniformDescriptor * | getShaderUniform (std::string name) const |
| void | setBlend (bool b) |
| bool | blend () |
| BlendType | blendDFactorAlpha () |
| BlendType | blendDFactorRGB () |
| BlendType | blendSFactorAlpha () |
| BlendType | blendSFactorRGB () |
| void | setBlendDFactorAlpha (BlendType blendDFactorAlpha) |
| void | setBlendDFactorRGB (BlendType blendDFactorRGB) |
| void | setBlendSFactorAlpha (BlendType blendSFactorAlpha) |
| void | setBlendSFactorRGB (BlendType blendSFactorRGB) |
| void | setDepthWrite (bool depthMask) |
| bool | depthWrite () |
| void | setFaceCulling (FaceCullingType faceCulling) |
| FaceCullingType | faceCulling () |
| void | setPolygonOffsetEnabled (bool polygonOffsetEnabled) |
| bool | polygonOffsetEnabled () |
| void | setPolygonOffsetFactorAndUnit (glm::vec2 polygonOffsetFactorAndUnit) |
| glm::vec2 | polygonOffsetFactorAndUnit () |
| void | setZTest (ZTestType zTest) |
| ZTestType | zTest () |
|
const std::vector < AttributeDescriptor > & | shaderAttributes () |
| void | bind_uniforms (Material *material, EngineUniforms *engineUniforms, Transform *transform) |
| GLuint | shaderProgram () |
| void | setDefaultUniform (std::string name, int value) |
| void | setDefaultUniform (std::string name, float value) |
| void | setDefaultUniform (std::string name, glm::vec4 value) |
| void | setDefaultUniform (std::string name, glm::mat3 value) |
| void | setDefaultUniform (std::string name, glm::mat4 value) |
| void | setDefaultUniform (std::string name, std::shared_ptr< Texture2D > value) |
| void | setDefaultUniform (std::string name, std::shared_ptr< TextureCube > value) |
| bool | tryGetDefaultUniform (std::string name, MaterialData &value) |
| int | getRenderOrder () const |
| void | setRenderOrder (int renderOrder) |
Static Public Member Functions | |
| static std::string | getPrecompiledSource (std::string source, ShaderType type) |
Public Attributes | |
| Event< ShaderEvent > | shaderChanged |
1.7.4